Steam Users currently need to click "game\eaw and foc Game Path" in order to type the path to their game into the "Folder Path" boxes. In the "Settings" tab you can scroll down to "Imperialware Folder Path", there you can type anytime a new diretctory path and press the "Set" button in order to move the program directory to a new place. #Star wars empire at war foc cheats installJust start the Imperialware.exe from anywhere on your disc, please make sure that "Imperialware_Installation.zip" is in the same directory when it starts first time, or it will install in minimal mode without some Dashboards and the Library images of mods will be in less good quality. If you happen to be a steam user this application currently won't launch the Game (I will add steam compability later). I prepared over 2 Hours of presentation video material in 5 tutorials for you: In this case I'd be thankful to see myself credited in your documentation but this is not required.Įnough of useless historical information now, lets see what fun stuff you are able to do with Imperialware, #Star wars empire at war foc cheats modHowever, Imperialware is an open source project so anyone is allowed to include Imperialware to the download of his Mod and to modify or further distribute it at will. Beside of that, as I needed to have a look at C# anyway in order to be able to use Visual Studio, I thought it will be a good practice for me to keep the learned stuff in my head. The main reason for writing this application was because I am going to use it for Launching the Andromeda mod I am going to start in the future. The Pegasus Chronicles and thus I do not release Imperialware in my function as SGMG member. The Star Gate Modding Group decided to not further support the old 1.3 in order to concentrate all assets on finishing Since Imperialware allows the automatic installation and launching of the original Star Gate - Empire at War for the old 1.3 version and supports its Mod mod Addons, as well as any other mod, I need to clarify that this program is NO official SGMG release. The User can change UI color and the Background image of the Launch tab. In the development I focused especially on matters of UI Design and costumizability. Thus, I learned C# programming, wrote these 17.600 lines of (compressed) code, designed a iOS style User interface and I tinkered around to get this C# - Lua - Xml hybrid running. I also kept promising a Cheating tool to the users in our Stargate forums for some years now, and promises must be kept, right? I just needed a UI that enables me to use my Lua scripts for cheat spawning units, and I thought it would be cool to have a better universal Launcher, as most Launchers are pretty poor in terms of design.īy the time I added more and more functions, and finally it turned into a Modmanager project of bigger size. The probably most interesting feature for you guys is the CHEATING tab, which allows the User to simply spawn any unit of the chosen mod, modifying them and creating new units without the requirement of knowing anything about xml. It's the first application to support mod mods, in order to allow little changes to mods, without breaking their usual functionality. It is a multifunction tool, a Mod Manager that is built to launch any mod for EAW and FOC.
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